Patch 1 for Myst is now available!
Coming soon to a future patch: A journaling system & localization.
Global
- Beautified a ton of aesthetic issues
- Polished up a ton of texture/mesh issues
- Ripped out a ton of paging issues
- Smoothed out a ton of LOD issues
- Shined up a ton of lighting issues
- Knocked down a ton of collision issues
- Silenced a ton of sound issues
- Chiseled down a ton of polygon issues
- Exterminated a ton of gnarly bugs
Interface
- Increased controller stick dead-zone to help drift issues in free-roam
- Changed teleport / free-roam fast switch toggle button to the Y button
- Added player prompts for navigating to book, opening settings, and resetting player height
Main Menu
- Updated various text and options for improved clarity
Myst Island
- Updated brothers’ books to close when player walks away
- Changed the ratio of the clocktower controls to the clock hands
- Fixed the tower rotation so it faces correctly from the outside
- Updated the breaker switch ladders to allow climbing using the sides of ladder
- Fixed the hum in the power lines being on all the time
- Updated piano randomization drawings in the Selenitic book
- Fixed randomized clocktower solution issue
- Fixed context subtitles when pressing the piano keys in the rocketship
- Fixed trap books to play the “Extra” video only after fireplace code is mentioned
- Fixed upside-down gravestone D’ni writing (That was a test!)
- Adjusted fireplace pattern button visuals to better match pattern book
- Added text to tower rotation painting to indicate rotation
- Fixed falling issue that would sometimes happen climbing the breaker ladders when using quick travel
- Updated generator room digits to show 00 instead of 88 by default
Mechanical
- Fixed a visibility issues with the islands
- Decreased the lighting in certain areas of the age
- Fixed the interior stairs getting out of sync with collision
- Updated reflection captures in Mechanical hallway floors
- Added text to Fortress Rotation Simulator
- Fortress Rotation Simulator will now reset its rotation when you leave the device
Stoneship
- Fixed the door handles that sometimes required more than one pull to open
- Fixed the lighthouse light only appearing in the left half of the telescope
- Fixed a persistence issue with the generator crank position
- Improved the rib cage shadow in Achenar’s room
- Added new waving torn sails to ship
- Added fish to underwater views
Selenitic
- Removed the Mazerunner sound clue at the end of the maze
- Fixed the waterfall clipping through cliff
- Fixed a persistence issue with the control panel doors
- Fixed the spaceship door appearing open from the antenna control video feed
- Added meteor showers
- Fixed satellite sound issue where non-static sounds would follow you around the island
Channelwood
- Fixed water pipe extension to turn water off/on correctly
- Optimized changes to improve sight-lines of some things like ropes, bridges, and huts
- Updated Achenar’s imager device buttons to light up when pressed
- Adjusted pose of Armillary in Sirrus’ bedroom
- Fix for some water pipes playing water sounds even if you turned off the main valve