Working At Cyan

Here at Cyan, we have a creative studio atmosphere, a great group of friendly developers, and challenging game projects that we are all passionate about. Help us build new worlds and create the next great adventure titles in the spirit of Myst, Riven, and Obduction.

From time to time, Cyan has a need for additional talented folks to join us in building new worlds for all to explore. If we are actively recruiting, the positions we are seeking to hire for will be listed below.

Please Note:

Recently an individual has been posing as an HR recruiter from Cyan and has been contacting people in an attempt to run a fairly common phishing scam. We will never attempt to recruit anyone through a non-branded email address (@gmail.com… @hotmail… @yahoo… etc.), or solicit interviews/job applications through external chat applications. All communications from us in the recruiting process will be sent directly from @cyan.com email addresses, and any job openings will be posted here on this page as well.

Open Positions

We are looking for an experienced Character Motion Lead who is highly collaborative, communicative, and self-motivated. The ideal candidate will be responsible for overseeing character development & pipeline needs across multiple Cyan projects. Duties include, but are not limited to: rigging characters; creating, implementing, and maintaining character animation work assets in Unreal Engine 4, working with a variety of motion capture systems & live talent to capture animation data, cleaning up raw performance capture data, working with 3D character artists so that future rigging can go smoothly, and maintaining a high level of quality throughout. Candidates with proven excellence using Unreal Engine 4 are preferred.

This position is full-time and can be a permanent work-from-home position if desired by a qualified applicant. Due to COVID-19, we have all been working from home anyway. When it is deemed safe to work from an office environment again, all employees who live in the Spokane, WA area will be welcome to work from the office. Please note that all full-time applications must be eligible to work in the U.S.

Benefits:

  • Competitive Salary
  • Medical Benefits
  • 401K Access
  • Creative, Collaborative Work Environment
  • Flexible Vacation Policy
  • Company-Subsidized Learning Resources
  • Personal Peripheral Stipend

Position Responsibilities:

  • Work under the guidance of, and in collaboration with, the Development Director, Creative Director, and Art Director.
  • Rig and animate character assets provided by character artists.
  • Create new character systems and pipelines in Unreal Engine with assistance from (and in collaboration with) the Programming & Art teams.
  • Learn & utilize custom toolsets and workflows specific to the requirements of the project.
  • Maintain flexibility and a positive attitude while working on a wide range of tasks.
  • Informally mentor/advise other art team members (as the need arises).
  • Take ownership of assets/areas produced, and make revisions as necessary.
  • Serve as the primary point-of-contact for external mocap/animation partners.
  • Be conscious of production schedules, and be responsible for meeting milestone deadlines.

Essential Requirements:

  • 4+ years of experience in 3D Animation for games.
  • Advanced proficiency rigging & animating in 3DS Max or Maya.
  • Proven proficiency in using Unreal Engine 4’s animation system.
  • Fluency in modern game-animation production methodology and techniques.
  • Experience working creatively with a variety of motion capture tools/workflows.
  • Ability to take animations from a rough/raw capture data state to a highly polished state.
  • Ability to work with minimal direction, take initiative, and adapt to evolving project needs.
  • Good eye for detail and high-quality animations.
  • Excellent communication skills. Responsive and timely both in person and when written.

Ideal Candidate Qualifications:

  • Proven Unreal Engine expertise.
  • Previously shipped commercial game titles on multiple platforms.
  • Familiarity with SVN (or similar version control systems).
  • Previous experience in Adventure, Puzzle, and/or First Person game development.
  • A passion for Art, Animation, and Games.

NO FILE ATTACHMENTS WILL BE REVIEWED! Please provide all relevant portfolio work and resume/CV documents in easily-accessible web-based resources. (Websites, online portfolios, embedded YouTube videos, etc.) Applicants without a link to their portfolio/website WILL NOT be considered.

Apply for: Character Motion Lead

We are looking for an experienced Technical Environment Artist who is highly collaborative, communicative, and self-motivated. This role is a hybrid between a 3D Environment Artist and a Shader Artist, encompassing aspects of both. In addition to producing game-ready assets through the production pipeline, this team member will be responsible for developing, creating, modifying, and maintaining shader tools and VFX for use in Unreal Engine. They will work in collaboration with programmers and artists alike to maintain a high level of visual fidelity in our games across all platforms. Applicants will require proven excellence using Unreal Engine 4.

This position is full-time and can be a permanent work-from-home position if desired by a qualified applicant. Due to COVID-19, we have all been working from home anyway. When it is deemed safe to work from an office environment again, all employees who live in the Spokane, WA area will be welcome to work from the office. Please note that all full-time applications must be eligible to work in the U.S.

Benefits:

  • Competitive Salary
  • Medical Benefits
  • 401K Access
  • Creative, Collaborative Work Environment
  • Flexible Vacation Policy
  • Company-Subsidized Learning Resources
  • Personal Peripheral Stipend

Position Responsibilities:

  • Create highly polished shaders and visual FX that perform efficiently on all targeted platforms.
  • Maintain, modify, and create shader code both through Unreal Engine 4’s material editor, and through the use of custom shader graph nodes as needed.
  • Collaborate with the art and programming teams on optimizations that could be made.
  • Work collaboratively, under the guidance of the studio Creative Director, Development Director, Art Director, and other members of the Art, Programming, and QA teams to help make the workflow as efficient and productive as possible.
  • Learn & utilize custom toolsets and workflows specific to the requirements of the project.
  • Maintain flexibility and a positive attitude while working on a wide range of tasks.
  • Informally mentor/advise other art team members (as the need arises).
  • Take ownership of assets/effects/code produced, and make revisions as necessary.
  • Be conscious of production schedules, and be responsible for meeting milestone deadlines.

Essential Requirements:

  • 2+ years of experience as an Environment Artist or Technical Artist in the games industry.
  • Proven competence authoring & modifying shaders in the Unreal Engine.
  • Experience with Unreal Engine’s blueprints system.
  • Fluency using DCC packages such as 3DS Max/Maya, ZBrush, Substance, etc.
  • Understanding of modern game-art production methodology and techniques.
  • Strong visual eye for composition, lighting, and detail/polish.
  • Ability to work with minimal direction, take initiative, and adapt to evolving project needs.
  • Excellent communication skills. Responsive and timely both in person and when written.

Ideal Candidate Qualifications:

  • Previously shipped commercial game titles on multiple platforms.
  • 3DS Max expertise preferred.
  • Some familiarity with Linear Algebra, Trigonometry, Vector Calculus, and other fundamental GPU programming concepts.
  • Experience with the basics of HLSL Programming.
  • Familiarity with SVN (or similar version control systems).
  • Previous experience in Adventure, Puzzle, and/or First Person game development.
  • A passion for Art and Games.

NO FILE ATTACHMENTS WILL BE REVIEWED! Please provide all relevant portfolio work and resume/CV documents in easily-accessible web-based resources. (Websites, online portfolios, embedded YouTube videos, etc.) Applicants without a link to their portfolio/website WILL NOT be considered.

Apply for: Technical Environment Artist

We are looking for an experienced 3D Environment Artist who is highly collaborative, communicative, and self-motivated. The ideal candidate will be responsible for producing raw assets, developing polished game spaces, and maintaining a high level of quality throughout. 3D Generalists with proven excellence using Unreal Engine 4 are preferred.

This position is full-time and can be a permanent work-from-home position if desired by a qualified applicant. Due to COVID-19, we have all been working from home anyway. When it is deemed safe to work from an office environment again, all employees who live in the Spokane, WA area will be welcome to work from the office. Please note that all full-time applications must be eligible to work in the U.S.

Benefits:

  • Competitive Salary
  • Medical Benefits
  • 401K Access
  • Creative, Collaborative Work Environment
  • Flexible Vacation Policy
  • Company-Subsidized Learning Resources
  • Personal Peripheral Stipend

Position Responsibilities:

  • Produce game-ready assets through the production pipeline including but not limited to:
    • High/Low poly modeling
    • UV unwrapping
    • Texture map baking authoring
    • Modular scene assembly
    • Lighting
    • LOD/Optimization
  • Work collaboratively, under the guidance of the studio Creative Director, Development Director, Art Director, and other members of the Art, Programming, and QA teams to help make the workflow as efficient and productive as possible.
  • Learn & utilize custom toolsets and workflows specific to the requirements of the project.
  • Maintain flexibility and a positive attitude while working on a wide range of tasks.
  • Informally mentor/advise other art team members (as the need arises).
  • Take ownership of assets/areas produced, and make revisions as necessary.
  • Be conscious of production schedules, and be responsible for meeting milestone deadlines.

Essential Requirements:

  • Advanced proficiency in DCC packages such as 3DSMax/Maya, ZBrush, Substance Painter/Designer, Photoshop, etc.
  • Fluency in modern game-art production methodology and techniques.
  • Strong visual eye for composition, lighting, and detail/polish.
  • Ability to work with minimal direction, take initiative, and adapt to evolving project needs.
  • Excellent communication skills. Responsive and timely both in person and when written.

Ideal Candidate Qualifications:

  • Proven Unreal Engine expertise.
  • 3DS Max expertise preferred.
  • Previously shipped commercial game titles on multiple platforms.
  • Familiarity with SVN (or similar version control systems).
  • Previous experience in Adventure, Puzzle, and/or First Person game development.
  • A passion for Art and Games.

NO FILE ATTACHMENTS WILL BE REVIEWED! Please provide all relevant portfolio work and resume/CV documents in easily-accessible web-based resources. (Websites, online portfolios, embedded YouTube videos, etc.) Applicants without a link to their portfolio/website WILL NOT be considered.

Apply for: 3D Environment Artist

Job Shadow/Internship Policy

We are not accepting applications for job shadows or internships at this time.

About Our HQ Location

Cyan is based in Spokane – a city of roughly a half a million people – located in eastern Washington (the sunny side of the state) in the foothills of the Bitterroot Mountains. The sky is high, and the cost of living is low. It’s less than an hour drive to Coeur d’Alene, Idaho (a beautiful lake resort area); a 45 minute flight to Seattle; a day’s drive to Yellowstone, Glacier, and Banff Springs National parks; a half-day flight to Hawaii; and a world away from the rat race.