Myst Patch 1.0.2 Release Notes

Well hello, everyone! Patch 2 for Myst on Quest is now out!

– Sculpted out a ton more polygon issues
– Triturated up a ton of textures (game size reduced by about 25%!)
– Amalgamated a ton more mesh issues
– Repaired a ton more collision issues
– Tamped down a ton more LOD issues
– Embellished a ton more aesthetic issues
– Decomposed a ton more music issues
– Rived out a ton more paging issues
– Illuminated a ton more lighting issues
– Muted a ton more sound issues
– Extirpated a ton more gnarly bugs

– Quick travel icon goes away after use
– Snap turn degrees now accurately reflects the number of degrees you end up actually turning

Main Menu
– Added snap turn options for 60 degrees
– Fixed held objects from appearing in menu
– Fixed the disappearing laser pointers after credits
– Updated randomization text (based on user feedback)
– Moved controller diagram so it is larger

Myst Island
– Added music to the tower (under certain conditions)
– Changed “page to shelf” animation to prevent clipping
– Fixed an Achenar video that would play inside the fireplace
– Fixed “cancel” sound when attempting to delete an Imager message
– Adjusted Stoneship ceiling fan to continue turning while linking
– Fixed planetarium day of the month digit issue
– Fixed sticky imager door when player walks away
– Adjusted quick travel region on generator stairs
– Added collision to counterweight in the clocktower
– Added safety net collision areas around library hallway
– Fixed random golden-colored object issue

– Fixed certain doors issues with save and load
– Fixed misaligned fortress rotation issue
– Adjusted collision near the bridge
– Fixed an issue with the electric cage switch

– Added fish to the water outside of the book room
– Added new grates to the left and right halls
– Removed the amazing feature of the hanging key infinitely swinging into the lock 🙁
– Fixed finicky door handles in the compass room
– Fixed the “below the water” chest key issue

– Fixed a sticky bunker door button after save and load
– Fixed misbehaving waveforms issue
– Fixed Mazerunner interior issue after save and load from certain location

– Fixed items in drawers being outside of drawers
– Changed the rotation max of the elevator levers
– Fixed temple imager freeze frame issue
– Adjusted the washed out torn note in Sirrus’ room
– Removed the ability to teleport onto the roof of Achenar’s room
– Fixed location of gameplay context subtitles for the water pipe

(and much, much more that we can’t mention because… spoiler!)

e2659-p15479 — Jenkins build 1157

Myst Patch 1.0.1 Release Notes

Patch 1 for Myst is now available!

Coming soon to a future patch: A journaling system & localization.


  • Beautified a ton of aesthetic issues
  • Polished up a ton of texture/mesh issues
  • Ripped out a ton of paging issues
  • Smoothed out a ton of LOD issues
  • Shined up a ton of lighting issues
  • Knocked down a ton of collision issues
  • Silenced a ton of sound issues
  • Chiseled down a ton of polygon issues
  • Exterminated a ton of gnarly bugs


  • Increased controller stick dead-zone to help drift issues in free-roam
  • Changed teleport / free-roam fast switch toggle button to the Y button
  • Added player prompts for navigating to book, opening settings, and resetting player height

Main Menu

  • Updated various text and options for improved clarity

Myst Island

  • Updated brothers’ books to close when player walks away
  • Changed the ratio of the clocktower controls to the clock hands
  • Fixed the tower rotation so it faces correctly from the outside
  • Updated the breaker switch ladders to allow climbing using the sides of ladder
  • Fixed the hum in the power lines being on all the time
  • Updated piano randomization drawings in the Selenitic book
  • Fixed randomized clocktower solution issue
  • Fixed context subtitles when pressing the piano keys in the rocketship
  • Fixed trap books to play the “Extra” video only after fireplace code is mentioned
  • Fixed upside-down gravestone D’ni writing (That was a test!)
  • Adjusted fireplace pattern button visuals to better match pattern book
  • Added text to tower rotation painting to indicate rotation
  • Fixed falling issue that would sometimes happen climbing the breaker ladders when using quick travel
  • Updated generator room digits to show 00 instead of 88 by default


  • Fixed a visibility issues with the islands
  • Decreased the lighting in certain areas of the age
  • Fixed the interior stairs getting out of sync with collision
  • Updated reflection captures in Mechanical hallway floors
  • Added text to Fortress Rotation Simulator
  • Fortress Rotation Simulator will now reset its rotation when you leave the device


  • Fixed the door handles that sometimes required more than one pull to open
  • Fixed the lighthouse light only appearing in the left half of the telescope
  • Fixed a persistence issue with the generator crank position
  • Improved the rib cage shadow in Achenar’s room
  • Added new waving torn sails to ship
  • Added fish to underwater views


  • Removed the Mazerunner sound clue at the end of the maze
  • Fixed the waterfall clipping through cliff
  • Fixed a persistence issue with the control panel doors
  • Fixed the spaceship door appearing open from the antenna control video feed
  • Added meteor showers
  • Fixed satellite sound issue where non-static sounds would follow you around the island


  • Fixed water pipe extension to turn water off/on correctly
  • Optimized changes to improve sight-lines of some things like ropes, bridges, and huts
  • Updated Achenar’s imager device buttons to light up when pressed
  • Adjusted pose of Armillary in Sirrus’ bedroom
  • Fix for some water pipes playing water sounds even if you turned off the main valve

PRESS RELEASE: Cyan Reveals Development of Myst for VR


SPOKANE, Washington, September 16th, 2020 

Cyan, the indie studio that created beloved classics Myst and Riven, has reimagined Myst and created the version fans have been asking for since Unreal Engine and VR went mainstream. It’s Myst – in a whole new dimension!

This definitive version is built from the ground up to play in either VR or flatscreen PC. It will be released first as a VR-Only title on the Oculus Quest Platform, with the PC version – including 2D and support for additional VR hardware – to follow at a later date.

We’ve been waiting for the stars to align to create a VR version of Myst – and I’m so excited to announce that alignment! Myst has always been about creating a world to lose yourself in, and VR takes the Myst experience to an entirely new level. It’s an almost magical experience for me, after so many years, to wander around the Ages of Myst and truly feel transported! We hope it will be for you, too.

~Rand Miller, CEO 

Myst made its debut in 1993 to critical and popular acclaim and went on to become the best-selling PC game of the 20th century. 

Visit the starkly beautiful Myst island, eerily tinged with mystery and shrouded in intrigue. Explore the deeper connections and uncover a story of ruthless family betrayal.

The highly anticipated modern, definitive Myst experience has finally arrived, including new art, sound, interactions, and even optional puzzle randomization!

You can now be a part of the surrealistic adventure that will become your world- like never before! 

Details of this release:

  • The Quest Platform version of Myst (VR only) will be released first.
  • The PC version (2D & support for additional VR hardware) to follow at a later date.
  • Myst will release to additional platforms following the Quest Platform & PC releases.
  • Myst is fully redesigned and created from the ground up using Unreal Engine.
  • Many of the puzzles have been reimagined and engineered to include optional puzzle randomization and enhanced accessibility.
  • Myst will initially be available for $29.99 USD on Quest Platform.

About Cyan

Cyan is a legendary indie games studio headquartered in Mead, Washington, best known for award-winning games Myst and Riven. Cyan is currently working on its next VR adventure game, Firmament, which recently completed a Kickstarter campaign raising $1.43 million USD. For more information, visit 

About Oculus

The Oculus team at Facebook Reality Labs lets people defy distance—connecting with each other and the world—through world-class VR hardware and software. The Oculus content team pursues the creation of best-in-class games, narrative experiences, and new VR use-cases like fitness, productivity, and travel. Oculus joins other teams at FRL dedicated to cutting-edge research, computer vision, haptics, social interaction, and more. Facebook Reality Labs is committed to driving the state of the art forward through relentless innovation.

Myst Links

A Window Into Cyan’s R&D Efforts for Firmament

Cyan has a strong history of pushing the boundaries visually with each game we produce, and the work we’re doing with our latest project- Firmament- is no exception. This often means that we have to engage in a fair amount of Research and Development to add functionality to the tools that we use. Here’s a video we recently put together with our Art Director Eric where he shows us some of the behind the scenes work it takes to make the world we’re building look as fantastic as possible!

Cyan's R&D Efforts

Firmament is an entirely new property – the beginning of another exciting new Cyan universe. It is a deeply immersive narrative adventure game for both VR and PC that is delivered using the state-of-the-art power of Unreal Engine 4. Firmament will be designed for VR on the Rift, Vive, PSVR, and Index, but will be completely playable on normal flat monitors on Windows, macOS, and PS4 as well.

As an aside, if you haven’t had a chance to back our campaign to help support the creation of Firmament, it’s not too late! We are still offering everyone a chance to get the game as well as the exclusive backer rewards we offered during the Kickstarter over at Fangamer. These rewards won’t be available once the game is released, and if you’re the sort of person (like us) who digs having a physical boxed version of the game (We see you! We hear you!) this is the ONLY time you’ll be able to get your hands on one!

From the Newsroom – February 2020

realMyst Masterpiece Edition for Nintendo Switch

realMyst: Masterpiece coming to the Nintendo Switch!

Last year we mentioned that realMyst was coming to the Nintendo Switch. Well the time is near and you can order a limited edition, starting February 28th!

Remember, this is a Limited offer: Preorders close on Friday, March 27th at 11:59PM Eastern Time.

The e-shop digital release will be available soon. When we have more information on the digital release date, we will let you know. 

Cyan Ventures publishing a new game: AREA MAN LIVES


Numinous Games, the award winning studio that created “THAT DRAGON, CANCER”  is creating a new game called “AREA MAN LIVES” based on their previous release of a title named “Untethered.” 

For those unfamiliar with the project, “AREA MAN LIVES” sets the player in the hot seat as a small town radio show DJ. As the game begins, the on-air sign lights up, and the producer reminds the player that they have to speak, out loud, to begin the show. The player continues to interact with their voice, recording commercials and interviewing callers. They play records and pass the time with their odd-duck producer until their shift ends. Only when local townspeople start calling in does the player discover just how strange their coastal community can be. When the stakes are raised, can the player do anything to prevent the death of the area man who insists on saving the day?

Check out the full article, press release  and our merch page

Cyan Ventures will be at PAX East – Indie Megabooth

If you happen to be in Boston this coming weekend, come see us in the  INDIE MEGABOOTH section of PAX EAST!  We will be showing off an early version of AREA MAN LIVES and giving away some really fun items. Hope to see you there!


From the Newsroom – January 2020

Upcoming Changes to the Myst Online Forum and Cyan Forum

Shorah Explorers!

Cyan has been going through a bit of a refresh lately and as a result, we have a few announcements to share with you regarding the future of the Myst Online forums, the Cyan forums, and future community discussions.

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Exploring in the Cyan Vaults #2

Rand recently handed me a stack of papers he thought I might be interested in…

‘You should put this in the newsletter. It’ll blow people’s minds!”

“Old invoices? Really?” I think…

“Not just old invoices. It’s the invoice for the dagger!”

Turns out Cyan commissioned M5 Industries to build the dagger that graces the lobby of Cyan HQ… and the prop itself was built by none other than one of our favorite makers in all the land: Mr. Adam Savage.

Here’s a link to Adam briefly talking about it during a podcast recording! [Very slight Riven ending spoilers by Adam!]

As he mentioned, the original intention was for the final scene of Riven’s “good ending” (where the giant dagger plummets into a newly opened rift) to be filmed live.

The work order contains the plans for not only the dagger, but the rift which was going to be built as 2 tables that could be pulled apart at the proper moment- letting the dagger plunge into the depths while cameras rolled.

In the end it was actually easier to create the final plummet in CG, but you don’t spend $4,000+ on a prop just to throw it away… so the full-sized dagger was re-purposed as a striking greeting for our HQ entryway!

One other bit of esoteric fun that we noticed was that it appears the folks at M5 Industries used a Mac to create their fax cover sheet… that’s very clearly the iconic ‘Chicago‘ font, created by the legendary designer Susan Kare being used. Amazing!

As an aside, this is no longer the location of M5 Industries (and the phone numbers are all disconnected as well), so if you have any notions of making a pilgrimage… please leave the poor folks that currently reside in the location now alone!

Fan Cave: Moiety Jean

Jeff: Welcome to Fan Cave! Where Cyan introduces you to a fan… and their Cave! Today I’d like to introduce you to Jean.

Jean: My name’s Jean, or Moiety Jean among Myst fans. I make costumes, sculpture and jewelry, both original designs and replicas from fantasy worlds of games, film, and tv.
Cyan’s worlds have been a huge inspiration ever since I was in high school. I saw my mom playing Myst on our new computer and gradually became glued to her shoulder to explore the Ages with her. When I started my own game, and needed a hint for a puzzle, her clue was “well, what would happen if you did [sequence] in real life?” and I remember being floored that this game was inviting us to experience it as if we were really there. We got Riven for Christmas the year it came out, and from the first seamless motion video I was completely immersed. I’m not sure whether the visual world-building of these games helped shape my personal aesthetic or just happened to click precisely with it, but here I am 25 years later and still in love with weathered textures and leather-bound books.

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Construction Time Again

Even the fishtank got temporarily relocated to the bathroom.

Ahhh, 1996… 23 years ago.

It was the year that actors Tom Holland, Zendaya, and Hailee Stenfield were born. It was also the year that spawned the Macarena, gave us Jerry Maquire, Independence Day, Fargo, and ushered in the Tickle Me Elmo doll. was the biggest destination on the internet with 41% of folks checking the site regularly.

Also? It’s the year Cyan moved into our headquarters just outside of Spokane, Washington. Which, according to our website is: “about 119 trillion miles from the nearest habitable planet.

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Cyan Store Homepage

Unabridged Fangamer Interview Q&A

Nintendo Life Article

Nintendo Life Article

Recently the team responded to a handful of written interview questions for Alan Lopez writing over at Nintendo Life who was putting together a piece about the company Fangamer. The full article can be found here.

Since he was using many different sources he was (understandably) unable to use some of our responses within his article, but we thought you might find the unabridged answers interesting.

What’s it like to develop products for a property that’s a few decades old?

We are very fortunate we’ve always had an incredibly loyal and enthusiastic fan base. Our fans are still excited about the games and the products we create related to those games. If anything, they are usually the ones encouraging us to produce more! Refreshing the Cyan brand, we have had a chance to think about the legacy of Myst and what it evokes in the fan community.

Every fan has a story about how they were introduced to the worlds that Cyan created. As the fan base grows older, we find a lot of the products that were hits nearly 30 years ago are items current or newer fans want, too. We hear stories all the time from fans who had a treasured collectible destroyed in a move, or a collectible that was lost when their mom threw it away, and fans who wanted some specific item when they were a kid but just couldn’t afford it, etc. Rejuvenating our brand has given us the opportunity to reach out to those fans and make available some of these iconic items via Fangamer as well as our recently opened Cyan store.

Are you or anyone on your team directly involved, or do you simply sign off on what is created by Fangamer?

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