Recently the team responded to a handful of written interview questions for Alan Lopez writing over at Nintendo Life who was putting together a piece about the company Fangamer. The full article can be found here.
Since he was using many different sources he was (understandably) unable to use some of our responses within his article, but we thought you might find the unabridged answers interesting.
What’s it like to develop products for a property that’s a few decades old?
We are very fortunate we’ve always had an incredibly loyal and enthusiastic fan base. Our fans are still excited about the games and the products we create related to those games. If anything, they are usually the ones encouraging us to produce more! Refreshing the Cyan brand, we have had a chance to think about the legacy of Myst and what it evokes in the fan community.
Every fan has a story about how they were introduced to the worlds that Cyan created. As the fan base grows older, we find a lot of the products that were hits nearly 30 years ago are items current or newer fans want, too. We hear stories all the time from fans who had a treasured collectible destroyed in a move, or a collectible that was lost when their mom threw it away, and fans who wanted some specific item when they were a kid but just couldn’t afford it, etc. Rejuvenating our brand has given us the opportunity to reach out to those fans and make available some of these iconic items via Fangamer as well as our recently opened Cyan store.
Are you or anyone on your team directly involved, or do you simply sign off on what is created by Fangamer?