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Featured image for “Certified Puzzle Mechanics”
November 15, 2021    The Cyan Team
Certified Puzzle Mechanics
At Cyan we try our best to make sure that every puzzle has a reason for being in the world and that it makes sense for the world it lives in… To be fair, perhaps a puzzle doesn’t always have to have obvious deep context right when the player is in the thick of solving it, but we always want the player to be able to look back later on their experience and have additional “ah-ha” moments. The goal is to give the player multiple payoffs as the game goes on… ...
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Featured image for “Introducing… Myst Sayber! (Cyan’s 2021 April Fools Foolishness)”
April 1, 2021    The Cyan Team
Introducing… Myst Sayber! (Cyan’s 2021 April Fools Foolishness)
UPDATE: Yep. This was our April Fools silliness for 2021. We had a blast making it, and even though Myst Sayber is probably NOT going to be coming to a VR headset near you any time soon, we really appreciate your enthusiasm, and for helping make our day fun! If you do nothing else, tho, definitely check out Amie Waters,...
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Featured image for ““Translations Achieved” Patch!”
March 19, 2021    The Cyan Team
“Translations Achieved” Patch!
Hello, everyone! Our “Translations Achieved” Patch (aka Patch 3) for Myst on Quest is now out! We are happy to announce that for the first time ever, all text/subtitles in Myst have been fully localized for various languages (more information on that below). Achievements are now a part of the game as well, in case you are seeking an extra...
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Featured image for “Cyan Announces Lore Partnership”
February 9, 2021    The Cyan Team
Cyan Announces Lore Partnership
For years now Cyan fans have spun up different websites for the different  aspects of our games’ lore. We are so grateful for the creativity and excitement so many of you bring to this community! Unfortunately, with so many disparate resources and repositories out there, over the years much of that work has been lost as people move on, information...
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January 22, 2021    The Cyan Team
Myst Patch 1.0.2 Release Notes
Well hello, everyone! Patch 2 for Myst on Quest is now out! Everywhere – Sculpted out a ton more polygon issues – Triturated up a ton of textures (game size reduced by about 25%!) – Amalgamated a ton more mesh issues – Repaired a ton more collision issues – Tamped down a ton more LOD issues – Embellished a ton...
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December 18, 2020    The Cyan Team
Myst Patch 1.0.1 Release Notes
Patch 1 for Myst is now available! Coming soon to a future patch: A journaling system & localization. Global Beautified a ton of aesthetic issues Polished up a ton of texture/mesh issues Ripped out a ton of paging issues Smoothed out a ton of LOD issues Shined up a ton of lighting issues Knocked down a ton of collision issues...
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Featured image for “Atrus, Crowbox, and You!”
November 11, 2020    The Cyan Team
Atrus, Crowbox, and You!
As most of you know, one of the things we’ve been working our tails off creating is the most immersive and beautiful version of Myst to ever exist – starting on the Oculus Quest Platform.  As most of you also know… (wait, do you actually know this?) We recently released a very unique photo sharing app for iPhones (yes, we...
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Featured image for “PRESS RELEASE: Cyan Reveals Development of Myst for VR”
September 17, 2020    The Cyan Team
PRESS RELEASE: Cyan Reveals Development of Myst for VR
  SPOKANE, Washington, September 16th, 2020  Cyan, the indie studio that created beloved classics Myst and Riven, has reimagined Myst and created the version fans have been asking for since Unreal Engine and VR went mainstream. It’s Myst – in a whole new dimension! This definitive version is built from the ground up to play in either VR or flatscreen...
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Featured image for “Dynamic Slope Quantization for VR Comfort”
July 8, 2020    Karl Johnson
Dynamic Slope Quantization for VR Comfort
Background As a preface to this, we will be discussing terms like “smooth movement” (moving the player smoothly throughout the game-world without them having to move in real life), “teleportation” (immediately snapping the player to a virtual destination after a brief “blink” of the camera), and “room-scale” (where a player has enough space in real life to walk around in...
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Featured image for “AREA MAN LIVES takes on Boston ”
April 2, 2020    The Cyan Team
AREA MAN LIVES takes on Boston 
Hey all! Ryan from Cyan Ventures here, and I’m excited to be back from Boston with incredible things to talk about. Since we have returned, the Numinous Team has been actively working on multiple aspects of AREA MAN LIVES. In this post I’ll introduce you to the team and discuss some of the highlights of our trip. Let’s get rolling…...
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